LITTLE WORLDS

Build your own world, one card at a time.
✏️ Working name — rename it whatever you want!

2–4 players · ages 5 and up · about 20 minutes

The three card types — Place, Upgrade, and Resident — as storybook emblems
🌍 The big idea: Everybody builds their own little world out of cards. You lay places next to each other, grow them bigger, and fill them with creatures. The smartest, happiest, biggest world wins.

The Three Kinds of Card

Every card is one of three types. That's the whole game — there's nothing else to remember.

🏡

PLACE

The ground of your world — houses, farms, castles, wells. Each one is worth points.

🔨

UPGRADE

Stack these onto a place to make it bigger and worth more — a barn, a tower, a garden.

🐉

RESIDENT

The rare ones! Creatures and people who live on a place and give it a special power.

How to Play

  1. Deal a hand. Shuffle the deck. Give everyone 3 cards. Give everyone 1 secret Goal card they keep hidden.
  2. Take turns. On your turn, play one card into your world, then draw back up to 3. That's it — one card a turn.
  3. Lay it down. A PLACE goes next to your other places. An UPGRADE or RESIDENT goes on top of a place you already have.
  4. Watch your neighbors. When two places touch, check if they're good neighbors or bad neighbors (see below).
  5. The world fills up. When the deck runs out, finish the round — then everyone adds up their points.

The One Big Rule: Neighbors

This is the heart of the game. What you put next to what matters. The card pictures tell you who loves who.

⭐ Good neighbors

When the right places touch, you score a bonus star!

  • 🐝 Bee next to 🌻 Flower → honey!
  • 🏡 House next to 🌳 Garden → cozy!
  • 💧 River next to ⚙️ Mill → it spins!

💢 Bad neighbors

Some places do not get along. Put them together and you lose points!

  • 🐉 Dragon next to 🍞 Bakery → burnt bread!
  • 🦨 Swamp next to 🛒 Market → too smelly!
💡 This is where the thinking happens. You might want to put your market next to the bakery for the bonus — but watch out, it'll also touch the swamp! Every card you lay is a little puzzle.

Growing Your Cards

🔨 A plain PLACE is worth a little. But stack UPGRADES on top and it grows! A bare farm is worth 1… add a barn (+2) and some animals (+2) and now it's a thriving farm worth 5. Do you build a few huge places, or lots of small ones? That's your strategy.

Residents — the Rare Cards

RESIDENTS are the creatures and people everyone wants. They live on a place and give it a power:

⚠️ Residents are friends, not fighters. They never attack other worlds — they just make your world better.

Your Secret Goal

At the start you each get a hidden Goal card. Nobody else knows yours! It gives you bonus points for building a certain way:

Because everyone has a different secret goal, the same card means different things to different players — so think ahead, and don't show your hand!

Winning

When the deck runs out, add up:

🏆 Biggest, happiest world wins!

🎨 Choose Your Art Style

Same three card types, three totally different looks. Pick the one that feels like your world — then draw your cards to match it.

✂️ Now Design the Cards!

Here's the best part — you draw the pictures. Print these blank frames and fill them in. Every card needs four things:

  1. A name — write it on the line at the top (Sunny Farm, Dragon Castle…).
  2. A type color — green for Places, blue for Upgrades, red for Residents.
  3. Point value — write a number in the gold circle in the corner.
  4. Neighbor notes — at the bottom, draw a ⭐ for who it loves and a 💢 for who it hates.
  5. The art — draw your place, upgrade, or creature in the big box. This is yours!

Blank Card Templates

Print this page and draw inside the frames. Make as many as you want!

pts
name…
draw your
place here
⭐ loves💢 hates
pts
name…
draw your
upgrade here
stacks on…
pts
name…
draw your
creature here
power…
pts
name…
draw your
place here
⭐ loves💢 hates
pts
name…
draw your
upgrade here
stacks on…
pts
name…
draw your
creature here
power…