🌍 The big idea: Everybody builds their own little world out of cards.
You lay places next to each other, grow them bigger, and fill them with creatures.
The smartest, happiest, biggest world wins.
The Three Kinds of Card
Every card is one of three types. That's the whole game — there's nothing else to remember.
🏡
PLACE
The ground of your world — houses, farms, castles, wells. Each one is worth points.
🔨
UPGRADE
Stack these onto a place to make it bigger and worth more — a barn, a tower, a garden.
🐉
RESIDENT
The rare ones! Creatures and people who live on a place and give it a special power.
How to Play
Deal a hand. Shuffle the deck. Give everyone 3 cards. Give everyone 1 secret Goal card they keep hidden.
Take turns. On your turn, play one card into your world, then draw back up to 3. That's it — one card a turn.
Lay it down. A PLACE goes next to your other places. An UPGRADE or RESIDENT goes on top of a place you already have.
Watch your neighbors. When two places touch, check if they're good neighbors or bad neighbors (see below).
The world fills up. When the deck runs out, finish the round — then everyone adds up their points.
The One Big Rule: Neighbors
This is the heart of the game. What you put next to what matters. The card pictures tell you who loves who.
⭐ Good neighbors
When the right places touch, you score a bonus star!
🐝 Bee next to 🌻 Flower → honey!
🏡 House next to 🌳 Garden → cozy!
💧 River next to ⚙️ Mill → it spins!
💢 Bad neighbors
Some places do not get along. Put them together and you lose points!
🐉 Dragon next to 🍞 Bakery → burnt bread!
🦨 Swamp next to 🛒 Market → too smelly!
💡 This is where the thinking happens. You might want to put your market next to the bakery for the bonus — but watch out, it'll also touch the swamp! Every card you lay is a little puzzle.
Growing Your Cards
🔨 A plain PLACE is worth a little. But stack UPGRADES on top and it grows!
A bare farm is worth 1… add a barn (+2) and some animals (+2) and now it's a thriving farm worth 5.
Do you build a few huge places, or lots of small ones? That's your strategy.
Residents — the Rare Cards
RESIDENTS are the creatures and people everyone wants. They live on a place and give it a power:
🧑🌾 Farmer on a farm → the farm grows faster (+1 every turn).
🐉 Dragon on a castle → guards it and doubles its points.
🧑🍳 Baker on a bakery → makes a good neighbor with every house nearby.
⚠️ Residents are friends, not fighters. They never attack other worlds — they just make your world better.
Your Secret Goal
At the start you each get a hidden Goal card. Nobody else knows yours! It gives you bonus points for building a certain way:
🌳 “Garden Lover” — your gardens are worth double.
🏰 “King of the Hill” — get +5 if you finish a castle with a dragon.
🌊 “River Runner” — get +5 if your river connects 4 places.
Because everyone has a different secret goal, the same card means different things to different players — so think ahead, and don't show your hand!
Winning
When the deck runs out, add up:
➕ The points printed on each of your cards (places + upgrades + residents)
⭐ A bonus for every good-neighbor star
💢 Minus points for every bad neighbor
🎯 Your secret Goal bonus
🏆 Biggest, happiest world wins!
🎨 Choose Your Art Style
Same three card types, three totally different looks. Pick the one that feels like your world — then draw your cards to match it.
1 · Storybook Jasper's pick
Warm watercolor picture-book feel. Cozy and friendly — perfect for the little ones, and the easiest style to draw by hand.
2 · Sketchbook
Like a really good drawing in the margins of a notebook — ballpoint and marker, a little cooler and edgier. Great if the boys want it to feel like they drew it.
3 · Art Print
A bold woodblock / linocut look — like a real gallery print or a fancy board-game box. The most grown-up and striking of the three.
4 · Pixel Art
Retro video-game sprites, like a SNES or Minecraft-era game. If the boys love games, this is their lane.
5 · Graphic Novel
Bold inked comic-book look with halftone shading and punchy color — like Amulet or Bone. Dynamic and grown-up-cool.
6 · Paper Cut-Out
Layered construction-paper collage, like an Eric Carle book. Best part — the kids could actually make these for real with scissors, paper, and glue.
7 · Painted Fantasy
Rich, detailed, draws-you-right-in painting — the deluxe look of premium games like Everdell and Root. The most immersive and grown-up-beautiful of all. Hardest to draw by hand, but unforgettable.
✂️ Now Design the Cards!
Here's the best part — you draw the pictures. Print these blank frames and fill them in. Every card needs four things:
A name — write it on the line at the top (Sunny Farm, Dragon Castle…).
A type color — green for Places, blue for Upgrades, red for Residents.
Point value — write a number in the gold circle in the corner.
Neighbor notes — at the bottom, draw a ⭐ for who it loves and a 💢 for who it hates.
The art — draw your place, upgrade, or creature in the big box. This is yours!
Blank Card Templates
Print this page and draw inside the frames. Make as many as you want!